Big Picture's Virtual Keyboard will now open when modifying a variation name.Fixed an issue where Key inputs were mismatched during intro and at the beginning of a fight which may have led to wrong actions being performed by the player.Fixed the corrupted text during Robocop's “On the Record” victory cutscene.Video mode will now correctly update when changing the Video mode with ALT+ENTER.Fixed an issue where it took an exceeding amount of time for the title to recover while loosing connection in the Krypt.Removed "Mortal Kombat: Aftermath + Kombat Pack Bundle" from in-game Store.Ultimate Add-On Bundle is listed and can be purchased from the in-game Store.Fixed an issue where the screen stretched to fill the monitor after changing to a non 21:9 aspect ratio.Fixed an issue where Models during cutscenes could appear blurred when AA is set to include TAA.Purchases via the Character Select screen should now link directly to specific characters in the in-game Store.Fixed an issue where rapidly spamming the pause button caused the character to attack.Fixed a crash issue encountered during private Versus invites.Fixed minor visual & audio issues with several Brutalities.Fixed minor issues with several augments.That's false advertising.Below are the release notes for the 01/27/21 Mortal Kombat 11 Ultimate PC update: Imagine buying this version because Mileena and Rambo are on the cover, only to discover that you can't actually play as them. If you buy a secondhand copy of MK11 Ultimate, it doesn't seem like you'll actually get all of that "Ultimate" content if you don't have a voucher. Remember online passes? Yeah, that was them, and this is that all over again. Not only that, but they've added in an extra bit of annoyance with the DLC voucher, which is a predatory and anti-consumer practice that they've been trying to push for years. What WB Games has done here is, essentially, ship a game with the same obnoxious installation of the last-gen version. Every single piece of content up until that point should be on the disc, and if it can't fit on the disc, it should be handled with one easy download. When you put in a definitive version of a game, it should just be that - the definitive version. There was a better way to handle all of this, yet WB Games and Netherrealm don't seem interested in it. I'm excited to actually play today, but last night's experience really soured me on a game that I truly love. All thirty (thirty! thirty!) items of DLC began to install, and I jumped back into my training session. The store then informed me that I'd redeemed a code for thirty items, which seemed ridiculous, but I was already too fed up to care. God, wasn't that stupid of me?Īlready frustrated, I went to the PlayStation Store and punched in my code. I assumed that when I put the disc into my PS5, got the "Ultimate" title splash, and saw the highlighted characters in my roster, that meant I actually had the full game. See, MK11 Ultimate comes with Aftermath and both Fighter Packs released so far, which is kind of the reason I bought it. Nope! It was actually a code to essentially unlock half of the entire game. I thought it was just some extra skins, or a preorder bonus, or something to that effect. That's when, in the open case in front of me, I realized that the game came with a DLC voucher. No problem - I'd just mess around with Jade and Johnny in training mode, brush up on my combos, wait until the game's countdown finished, and then I could actually play. In fact, most of the characters weren't even installed yet. Then I realized something: playing online was greyed out. I got my title splash, confirming this was definitely the "Ultimate" version, and jumped right into the familiar menu. After all, what good's a next-gen release if it's got all the same last-gen problems?Īfter I put the disc into our PS5 last night, I plugged in my fight stick and sat down, ready to dust off my Johnny Cage and waste some newcomers online. I assumed this to not only meant a speedier install, but maybe even more stuff to do upfront so I could get to playing faster. I'm not a big fan of this approach, personally, but it's pretty par for the course at this point.īut the release of yesterday's Ultimate edition promised to be the definitive version of the game. You were limited to a few modes, and treated to a "hey, this isn't actually here yet" message when you tried to do most things. Much like Street Fighter V, you could launch the game right away, but that didn't mean you could actually play it. Sure, last year's base release didn't have the best install method, but it was pretty par for the course.
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